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authorSpartan322 <Megacake1234@gmail.com>2024-11-12 13:46:08 -0500
committerSpartan322 <Megacake1234@gmail.com>2024-11-12 13:46:59 -0500
commit3a73c6ebd18bff0fa125be58d3ac9c7a63bab61d (patch)
treec7341bd56c977259578b127886c9a88eeef11820 /doc/classes/SurfaceTool.xml
parent5094c2a5f7d506b0e685120f14d1df42e1e9d495 (diff)
parentcb411fa960f0b7fdbd97dcdb4c90f9346360ee0e (diff)
downloadredot-engine-3a73c6ebd18bff0fa125be58d3ac9c7a63bab61d.tar.gz
Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Diffstat (limited to 'doc/classes/SurfaceTool.xml')
-rw-r--r--doc/classes/SurfaceTool.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index f6a611ac1e..8f0760a0ab 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -140,7 +140,7 @@
<param index="0" name="flip" type="bool" default="false" />
<description>
Generates normals from vertices so you do not have to do it manually. If [param flip] is [code]true[/code], the resulting normals will be inverted. [method generate_normals] should be called [i]after[/i] generating geometry and [i]before[/i] committing the mesh using [method commit] or [method commit_to_arrays]. For correct display of normal-mapped surfaces, you will also have to generate tangents using [method generate_tangents].
- [b]Note:[/b] [method generate_normals] only works if the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES].
+ [b]Note:[/b] [method generate_normals] only works if the primitive type is set to [constant Mesh.PRIMITIVE_TRIANGLES].
[b]Note:[/b] [method generate_normals] takes smooth groups into account. To generate smooth normals, set the smooth group to a value greater than or equal to [code]0[/code] using [method set_smooth_group] or leave the smooth group at the default of [code]0[/code]. To generate flat normals, set the smooth group to [code]-1[/code] using [method set_smooth_group] prior to adding vertices.
</description>
</method>