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authorRémi Verschelde <rverschelde@gmail.com>2017-10-22 12:56:11 +0200
committerRémi Verschelde <rverschelde@gmail.com>2017-10-22 12:56:17 +0200
commitfc09e1436654415f7130b69d049b420d7e5e8d54 (patch)
tree4a925d13db9392d51886545586d78b97973cc584 /doc/classes/SurfaceTool.xml
parent14b1741cbf998f6d950a006681b15803362442d7 (diff)
downloadredot-engine-fc09e1436654415f7130b69d049b420d7e5e8d54.tar.gz
classref: Sync with current source
Also fix hyperlink references to same class as per the guidelines. [ci skip]
Diffstat (limited to 'doc/classes/SurfaceTool.xml')
-rw-r--r--doc/classes/SurfaceTool.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 1e91ee402b..987a725977 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -4,7 +4,7 @@
Helper tool to create geometry.
</brief_description>
<description>
- The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from script. All properties except index need to be added before a call to [method add_vertex]. For example adding vertex colors and UVs looks like
+ The [code]SurfaceTool[/code] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from script. All properties except index need to be added before a call to [method add_vertex]. For example adding vertex colors and UVs looks like
[codeblock]
var st = SurfaceTool.new()
st.begin(Mesh.PRIMITIVE_TRIANGLES)
@@ -12,7 +12,7 @@
st.add_uv(Vector2(0, 0))
st.add_vertex(Vector3(0, 0, 0))
[/codeblock]
- The [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calls to [method add_uv] or [method add_color] then the last values would be used.
+ The [code]SurfaceTool[/code] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calls to [method add_uv] or [method add_color] then the last values would be used.
It is very important that vertex attributes are passed [b]before[/b] the call to [method add_vertex], failure to do this will result in an error when committing the vertex information to a mesh.
</description>
<tutorials>