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authorMichael Alexsander <michaelalexsander@protonmail.com>2024-03-01 14:03:18 -0300
committerMichael Alexsander <michaelalexsander@protonmail.com>2024-03-01 14:19:17 -0300
commit55b22c2bf6a22755ad4a4e19ffa51f693c5702b7 (patch)
tree70899c9a6400b945fb833d8ee1c58d33ab8929d1 /doc/classes/TextMesh.xml
parentdad6c774b019ef8c5dccb4a1955c6a77b41a323e (diff)
downloadredot-engine-55b22c2bf6a22755ad4a4e19ffa51f693c5702b7.tar.gz
Make `Label3D` obey auto translation
Diffstat (limited to 'doc/classes/TextMesh.xml')
-rw-r--r--doc/classes/TextMesh.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/TextMesh.xml b/doc/classes/TextMesh.xml
index 00c6b0b1a8..9e705311c5 100644
--- a/doc/classes/TextMesh.xml
+++ b/doc/classes/TextMesh.xml
@@ -53,6 +53,7 @@
</member>
<member name="text" type="String" setter="set_text" getter="get_text" default="&quot;&quot;">
The text to generate mesh from.
+ [b]Note:[/b] Due to being a [Resource], it doesn't follow the rules of [member Node.auto_translate_mode]. If disabling translation is desired, it should be done manually with [method Object.set_message_translation].
</member>
<member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="TextServer.Direction" default="0">
Base text writing direction.