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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-05 15:19:21 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-05 15:19:21 +0200 |
commit | 63d3a42f82d386c94eb9e11641d04ada4150c5e5 (patch) | |
tree | 5617e7270df9be072037c251fc49f4b0f9fb77e4 /doc/classes/TextureButton.xml | |
parent | 4011429e574a4d7a31725c38d92dd34925487dc7 (diff) | |
parent | d80bc5cbbab71fb9b8f25ec56a0baa5b4cee68a9 (diff) | |
download | redot-engine-63d3a42f82d386c94eb9e11641d04ada4150c5e5.tar.gz |
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
Diffstat (limited to 'doc/classes/TextureButton.xml')
-rw-r--r-- | doc/classes/TextureButton.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 29cc80e448..6d17574b0e 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -4,7 +4,7 @@ Texture-based button. Supports Pressed, Hover, Disabled and Focused states. </brief_description> <description> - [code]TextureButton[/code] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls. + [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls. The Normal state's texture is required. Others are optional. </description> <tutorials> |