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authorRémi Verschelde <rverschelde@gmail.com>2019-04-05 15:19:21 +0200
committerGitHub <noreply@github.com>2019-04-05 15:19:21 +0200
commit63d3a42f82d386c94eb9e11641d04ada4150c5e5 (patch)
tree5617e7270df9be072037c251fc49f4b0f9fb77e4 /doc/classes/TextureButton.xml
parent4011429e574a4d7a31725c38d92dd34925487dc7 (diff)
parentd80bc5cbbab71fb9b8f25ec56a0baa5b4cee68a9 (diff)
downloadredot-engine-63d3a42f82d386c94eb9e11641d04ada4150c5e5.tar.gz
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
Diffstat (limited to 'doc/classes/TextureButton.xml')
-rw-r--r--doc/classes/TextureButton.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index 29cc80e448..6d17574b0e 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -4,7 +4,7 @@
Texture-based button. Supports Pressed, Hover, Disabled and Focused states.
</brief_description>
<description>
- [code]TextureButton[/code] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls.
+ [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls.
The Normal state's texture is required. Others are optional.
</description>
<tutorials>