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authorDubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>2024-10-16 12:19:12 -0500
committerDubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com>2024-10-16 12:49:46 -0500
commita03e02442ff75b5586047ea0a88c12bff544805d (patch)
treea3b097fa6dd7a9a1bc2127f93228f457568bcfe1 /doc/classes/TextureButton.xml
parent19fb23dbeab06cde119674d18f0303f58c4acdde (diff)
downloadredot-engine-a03e02442ff75b5586047ea0a88c12bff544805d.tar.gz
Rebranding: Doc/
Diffstat (limited to 'doc/classes/TextureButton.xml')
-rw-r--r--doc/classes/TextureButton.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
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--- a/doc/classes/TextureButton.xml
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@@ -4,7 +4,7 @@
Texture-based button. Supports Pressed, Hover, Disabled and Focused states.
</brief_description>
<description>
- [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s.
+ [TextureButton] has the same functionality as [Button], except it uses sprites instead of Redot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s.
The "normal" state must contain a texture ([member texture_normal]); other textures are optional.
See also [BaseButton] which contains common properties and methods associated with this node.
</description>