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author | Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> | 2024-10-16 12:19:12 -0500 |
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committer | Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> | 2024-10-16 12:49:46 -0500 |
commit | a03e02442ff75b5586047ea0a88c12bff544805d (patch) | |
tree | a3b097fa6dd7a9a1bc2127f93228f457568bcfe1 /doc/classes/TextureButton.xml | |
parent | 19fb23dbeab06cde119674d18f0303f58c4acdde (diff) | |
download | redot-engine-a03e02442ff75b5586047ea0a88c12bff544805d.tar.gz |
Rebranding: Doc/
Diffstat (limited to 'doc/classes/TextureButton.xml')
-rw-r--r-- | doc/classes/TextureButton.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 861981f979..1fb6a3a134 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -4,7 +4,7 @@ Texture-based button. Supports Pressed, Hover, Disabled and Focused states. </brief_description> <description> - [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s. + [TextureButton] has the same functionality as [Button], except it uses sprites instead of Redot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s. The "normal" state must contain a texture ([member texture_normal]); other textures are optional. See also [BaseButton] which contains common properties and methods associated with this node. </description> |