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authorAaron Franke <arnfranke@yahoo.com>2021-09-20 19:37:32 -0500
committerAaron Franke <arnfranke@yahoo.com>2021-09-20 20:59:33 -0500
commitd54f2ad7cac0f15c757ace54ad209fcedb3053bf (patch)
tree3dcb8a63bdbad82e7b2d591879a0efa173244cbd /doc/classes/TextureRect.xml
parent2d1699ef82a29ef65d810194ee76dddc0d9e0389 (diff)
downloadredot-engine-d54f2ad7cac0f15c757ace54ad209fcedb3053bf.tar.gz
Don't generate empty doc sections and reduce code duplication
Diffstat (limited to 'doc/classes/TextureRect.xml')
-rw-r--r--doc/classes/TextureRect.xml2
1 files changed, 0 insertions, 2 deletions
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index 743e7f6d1e..4f18f43ddf 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -9,8 +9,6 @@
<tutorials>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
- <methods>
- </methods>
<members>
<member name="expand" type="bool" setter="set_expand" getter="has_expand" default="false">
If [code]true[/code], the texture scales to fit its bounding rectangle.