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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-15 10:43:07 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-15 13:02:21 +0100 |
commit | 6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (patch) | |
tree | 71150ee37150eab7c9b3947341afbc7077018bab /doc/classes/Thread.xml | |
parent | 5341e6010e80b1c625d9c0a7ebc87b0f1178db23 (diff) | |
download | redot-engine-6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc.tar.gz |
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Diffstat (limited to 'doc/classes/Thread.xml')
-rw-r--r-- | doc/classes/Thread.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index eb2df8a4f9..bd9a6c865a 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -8,8 +8,8 @@ [b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger. </description> <tutorials> - <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html</link> - <link title="Thread-safe APIs">https://docs.godotengine.org/en/latest/tutorials/performance/thread_safe_apis.html</link> + <link title="Using multiple threads">$DOCS_URL/tutorials/performance/using_multiple_threads.html</link> + <link title="Thread-safe APIs">$DOCS_URL/tutorials/performance/thread_safe_apis.html</link> <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> <methods> |