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authorRémi Verschelde <rverschelde@gmail.com>2021-11-15 10:43:07 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-11-15 13:02:21 +0100
commit6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc (patch)
tree71150ee37150eab7c9b3947341afbc7077018bab /doc/classes/Thread.xml
parent5341e6010e80b1c625d9c0a7ebc87b0f1178db23 (diff)
downloadredot-engine-6c1bd4d227a85d690bb0e3a717aba67e77dbdfcc.tar.gz
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Diffstat (limited to 'doc/classes/Thread.xml')
-rw-r--r--doc/classes/Thread.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index eb2df8a4f9..bd9a6c865a 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -8,8 +8,8 @@
[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
</description>
<tutorials>
- <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html</link>
- <link title="Thread-safe APIs">https://docs.godotengine.org/en/latest/tutorials/performance/thread_safe_apis.html</link>
+ <link title="Using multiple threads">$DOCS_URL/tutorials/performance/using_multiple_threads.html</link>
+ <link title="Thread-safe APIs">$DOCS_URL/tutorials/performance/thread_safe_apis.html</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>