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authorRémi Verschelde <rverschelde@gmail.com>2021-10-06 13:48:48 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-10-06 13:48:48 +0200
commit862994a8ef15ee97a05f195d70269693092baeb0 (patch)
tree124c5d961fdbc50917e031983efb4e4918b04f79 /doc/classes/Thread.xml
parent36de097577811eb39d1a8d31d10d538ad70675d9 (diff)
downloadredot-engine-862994a8ef15ee97a05f195d70269693092baeb0.tar.gz
doc: Update links to latest documentation after content reorganization
Diffstat (limited to 'doc/classes/Thread.xml')
-rw-r--r--doc/classes/Thread.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index ae5c0761b1..d5069dd8f3 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -8,8 +8,8 @@
[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
</description>
<tutorials>
- <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>
- <link title="Thread-safe APIs">https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis.html</link>
+ <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html</link>
+ <link title="Thread-safe APIs">https://docs.godotengine.org/en/latest/tutorials/performance/thread_safe_apis.html</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>