diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-09-12 17:42:36 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-09-12 17:45:41 -0300 |
commit | 4f929a0fdfae24b1ca5acf0b732219119090ee43 (patch) | |
tree | 730471182cae00f2e47c7430db441d057383d29b /doc/classes/TileMap.xml | |
parent | 175777596ec3521731665dd750fd7087793b10fc (diff) | |
download | redot-engine-4f929a0fdfae24b1ca5acf0b732219119090ee43.tar.gz |
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
Diffstat (limited to 'doc/classes/TileMap.xml')
-rw-r--r-- | doc/classes/TileMap.xml | 537 |
1 files changed, 537 insertions, 0 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml new file mode 100644 index 0000000000..42774ddf09 --- /dev/null +++ b/doc/classes/TileMap.xml @@ -0,0 +1,537 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="TileMap" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Node for 2D tile-based maps. + </brief_description> + <description> + Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="clear"> + <return type="void"> + </return> + <description> + Clear all cells. + </description> + </method> + <method name="get_cell" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="x" type="int"> + </argument> + <argument index="1" name="y" type="int"> + </argument> + <description> + Return the tile index of the referenced cell. + </description> + </method> + <method name="get_cell_size" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Return the cell size. + </description> + </method> + <method name="get_cellv" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="pos" type="Vector2"> + </argument> + <description> + Return the tile index of the cell referenced by a Vector2. + </description> + </method> + <method name="get_center_x" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if tiles are to be centered in x coordinate (by default this is false and they are drawn from upper left cell corner). + </description> + </method> + <method name="get_center_y" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner). + </description> + </method> + <method name="get_collision_bounce" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the collision bounce parameter. + </description> + </method> + <method name="get_collision_friction" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the collision friction parameter. + </description> + </method> + <method name="get_collision_layer" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the collision layer. + </description> + </method> + <method name="get_collision_layer_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_collision_mask" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the collision mask. + </description> + </method> + <method name="get_collision_mask_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_collision_use_kinematic" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return whether the tilemap handles collisions as a kinematic body. + </description> + </method> + <method name="get_custom_transform" qualifiers="const"> + <return type="Transform2D"> + </return> + <description> + Return the custom transform matrix. + </description> + </method> + <method name="get_half_offset" qualifiers="const"> + <return type="int" enum="TileMap.HalfOffset"> + </return> + <description> + Return the current half offset configuration. + </description> + </method> + <method name="get_mode" qualifiers="const"> + <return type="int" enum="TileMap.Mode"> + </return> + <description> + Return the orientation mode. + </description> + </method> + <method name="get_occluder_light_mask" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_quadrant_size" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the quadrant size. + </description> + </method> + <method name="get_tile_origin" qualifiers="const"> + <return type="int" enum="TileMap.TileOrigin"> + </return> + <description> + Return the tile origin configuration. + </description> + </method> + <method name="get_tileset" qualifiers="const"> + <return type="TileSet"> + </return> + <description> + Return the current tileset. + </description> + </method> + <method name="get_used_cells" qualifiers="const"> + <return type="Array"> + </return> + <description> + Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1). + </description> + </method> + <method name="get_used_cells_by_id" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_used_rect"> + <return type="Rect2"> + </return> + <description> + </description> + </method> + <method name="is_cell_transposed" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="x" type="int"> + </argument> + <argument index="1" name="y" type="int"> + </argument> + <description> + Return whether the referenced cell is transposed, i.e. the X and Y axes are swapped (mirroring with regard to the (1,1) vector). + </description> + </method> + <method name="is_cell_x_flipped" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="x" type="int"> + </argument> + <argument index="1" name="y" type="int"> + </argument> + <description> + Return whether the referenced cell is flipped over the X axis. + </description> + </method> + <method name="is_cell_y_flipped" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="x" type="int"> + </argument> + <argument index="1" name="y" type="int"> + </argument> + <description> + Return whether the referenced cell is flipped over the Y axis. + </description> + </method> + <method name="is_y_sort_mode_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return the Y sort mode. + </description> + </method> + <method name="map_to_world" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="mappos" type="Vector2"> + </argument> + <argument index="1" name="ignore_half_ofs" type="bool" default="false"> + </argument> + <description> + Return the absolute world position corresponding to the tilemap (grid-based) coordinates given as an argument. + Optionally, the tilemap's potential half offset can be ignored. + </description> + </method> + <method name="set_cell"> + <return type="void"> + </return> + <argument index="0" name="x" type="int"> + </argument> + <argument index="1" name="y" type="int"> + </argument> + <argument index="2" name="tile" type="int"> + </argument> + <argument index="3" name="flip_x" type="bool" default="false"> + </argument> + <argument index="4" name="flip_y" type="bool" default="false"> + </argument> + <argument index="5" name="transpose" type="bool" default="false"> + </argument> + <description> + Set the tile index for the cell referenced by its grid-based X and Y coordinates. + A tile index of -1 clears the cell. + Optionally, the tile can also be flipped over the X and Y coordinates or transposed. + </description> + </method> + <method name="set_cell_size"> + <return type="void"> + </return> + <argument index="0" name="size" type="Vector2"> + </argument> + <description> + Set the cell size. + </description> + </method> + <method name="set_cellv"> + <return type="void"> + </return> + <argument index="0" name="pos" type="Vector2"> + </argument> + <argument index="1" name="tile" type="int"> + </argument> + <argument index="2" name="flip_x" type="bool" default="false"> + </argument> + <argument index="3" name="flip_y" type="bool" default="false"> + </argument> + <argument index="4" name="transpose" type="bool" default="false"> + </argument> + <description> + Set the tile index for the cell referenced by a Vector2 of grid-based coordinates. + A tile index of -1 clears the cell. + Optionally, the tile can also be flipped over the X and Y axes or transposed. + </description> + </method> + <method name="set_center_x"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Set tiles to be centered in x coordinate. (by default this is false and they are drawn from upper left cell corner). + </description> + </method> + <method name="set_center_y"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner). + </description> + </method> + <method name="set_collision_bounce"> + <return type="void"> + </return> + <argument index="0" name="value" type="float"> + </argument> + <description> + Set the collision bounce parameter. Allowable values range from 0 to 1. + </description> + </method> + <method name="set_collision_friction"> + <return type="void"> + </return> + <argument index="0" name="value" type="float"> + </argument> + <description> + Set the collision friction parameter. Allowable values range from 0 to 1. + </description> + </method> + <method name="set_collision_layer"> + <return type="void"> + </return> + <argument index="0" name="layer" type="int"> + </argument> + <description> + Set the collision layer. + Layers are referenced by binary indexes, so allowable values to describe the 20 available layers range from 0 to 2^20-1. + </description> + </method> + <method name="set_collision_layer_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_collision_mask"> + <return type="void"> + </return> + <argument index="0" name="mask" type="int"> + </argument> + <description> + Set the collision masks. + Masks are referenced by binary indexes, so allowable values to describe the 20 available masks range from 0 to 2^20-1. + </description> + </method> + <method name="set_collision_mask_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_collision_use_kinematic"> + <return type="void"> + </return> + <argument index="0" name="use_kinematic" type="bool"> + </argument> + <description> + Set the tilemap to handle collisions as a kinematic body (enabled) or a static body (disabled). + </description> + </method> + <method name="set_custom_transform"> + <return type="void"> + </return> + <argument index="0" name="custom_transform" type="Transform2D"> + </argument> + <description> + Set custom transform matrix, to use in combination with the custom orientation mode. + </description> + </method> + <method name="set_half_offset"> + <return type="void"> + </return> + <argument index="0" name="half_offset" type="int" enum="TileMap.HalfOffset"> + </argument> + <description> + Set a half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET_* constants as argument). + Half offset sets every other tile off by a half tile size in the specified direction. + </description> + </method> + <method name="set_mode"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="TileMap.Mode"> + </argument> + <description> + Set the orientation mode as square, isometric or custom (use MODE_* constants as argument). + </description> + </method> + <method name="set_occluder_light_mask"> + <return type="void"> + </return> + <argument index="0" name="mask" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_quadrant_size"> + <return type="void"> + </return> + <argument index="0" name="size" type="int"> + </argument> + <description> + Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time. + Allowed values are integers ranging from 1 to 128. + </description> + </method> + <method name="set_tile_origin"> + <return type="void"> + </return> + <argument index="0" name="origin" type="int" enum="TileMap.TileOrigin"> + </argument> + <description> + Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN_* constants as argument). + </description> + </method> + <method name="set_tileset"> + <return type="void"> + </return> + <argument index="0" name="tileset" type="TileSet"> + </argument> + <description> + Set the current tileset. + </description> + </method> + <method name="set_y_sort_mode"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Set the Y sort mode. Enabled Y sort mode means that children of the tilemap will be drawn in the order defined by their Y coordinate. + A tile with a higher Y coordinate will therefore be drawn later, potentially covering up the tile(s) above it if its sprite is higher than its cell size. + </description> + </method> + <method name="world_to_map" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="worldpos" type="Vector2"> + </argument> + <description> + Return the tilemap (grid-based) coordinates corresponding to the absolute world position given as an argument. + </description> + </method> + </methods> + <members> + <member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform" brief=""> + The custom [Transform2D] to be applied to the TileMap's cells. + </member> + <member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" brief="" enum="TileMap.HalfOffset"> + Amount to offset alternating tiles. Uses HALF_OFFSET_* constants. Default value: HALF_OFFSET_DISABLED. + </member> + <member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" brief=""> + The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16. + </member> + <member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size" brief=""> + The TileMap's cell size. + </member> + <member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" brief="" enum="TileMap.TileOrigin"> + Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT. + </member> + <member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled" brief=""> + If [code]true[/code] the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code]. + </member> + <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" brief=""> + Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0. + </member> + <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" brief=""> + Friction value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 1. + </member> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" brief=""> + The collision layer(s) for all colliders in the TileMap. + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" brief=""> + The collision mask(s) for all colliders in the TileMap. + </member> + <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic" brief=""> + If [code]true[/code] TileMap collisions will be handled as a kinematic body. If [code]false[/code] collisions will be handled as static body. Default value: [code]false[/code]. + </member> + <member name="mode" type="int" setter="set_mode" getter="get_mode" brief="" enum="TileMap.Mode"> + The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE. + </member> + <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" brief=""> + The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s). + </member> + <member name="tile_data" type="PoolIntArray" setter="_set_tile_data" getter="_get_tile_data" brief=""> + A [PoolIntArray] containing + </member> + <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset" brief=""> + The assigned [TileSet]. + </member> + </members> + <signals> + <signal name="settings_changed"> + <description> + Emitted when a tilemap setting has changed. + </description> + </signal> + </signals> + <constants> + <constant name="INVALID_CELL" value="-1" enum=""> + Returned when a cell doesn't exist. + </constant> + <constant name="MODE_SQUARE" value="0"> + Orthogonal orientation mode. + </constant> + <constant name="MODE_ISOMETRIC" value="1"> + Isometric orientation mode. + </constant> + <constant name="MODE_CUSTOM" value="2"> + Custom orientation mode. + </constant> + <constant name="HALF_OFFSET_X" value="0"> + Half offset on the X coordinate. + </constant> + <constant name="HALF_OFFSET_Y" value="1"> + Half offset on the Y coordinate. + </constant> + <constant name="HALF_OFFSET_DISABLED" value="2"> + Half offset disabled. + </constant> + <constant name="TILE_ORIGIN_TOP_LEFT" value="0"> + Tile origin at its top-left corner. + </constant> + <constant name="TILE_ORIGIN_CENTER" value="1"> + Tile origin at its center. + </constant> + <constant name="TILE_ORIGIN_BOTTOM_LEFT" value="2"> + </constant> + </constants> +</class> |