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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-29 15:24:23 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-06-30 13:58:07 +0200 |
commit | b9aa13e5917b45a540e92e50b81f7bc923e493d1 (patch) | |
tree | 650e22aebcba0709de6c8f6d75542af631c72088 /doc/classes/TileMap.xml | |
parent | c6cea6e9b372f403a5906813bf5db8583d747d06 (diff) | |
download | redot-engine-b9aa13e5917b45a540e92e50b81f7bc923e493d1.tar.gz |
doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
Diffstat (limited to 'doc/classes/TileMap.xml')
-rw-r--r-- | doc/classes/TileMap.xml | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index fab7c914de..c0c55ee6be 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -260,25 +260,25 @@ The custom [Transform2D] to be applied to the TileMap's cells. </member> <member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset" default="2"> - Amount to offset alternating tiles. See [enum HalfOffset] for possible values. Default value: [code]HALF_OFFSET_DISABLED[/code]. + Amount to offset alternating tiles. See [enum HalfOffset] for possible values. </member> <member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" default="16"> - The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16. + The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. </member> <member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size" default="Vector2( 64, 64 )"> The TileMap's cell size. </member> <member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin" default="0"> - Position for tile origin. See [enum TileOrigin] for possible values. Default value: [code]TILE_ORIGIN_TOP_LEFT[/code]. + Position for tile origin. See [enum TileOrigin] for possible values. </member> <member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled" default="false"> - If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code]. + If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. </member> <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0"> - Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0. + Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). </member> <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" default="1.0"> - Friction value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 1. + Friction value for static body collisions (see [code]collision_use_kinematic[/code]). </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The collision layer(s) for all colliders in the TileMap. @@ -287,10 +287,10 @@ The collision mask(s) for all colliders in the TileMap. </member> <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic" default="false"> - If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. Default value: [code]false[/code]. + If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode" default="0"> - The TileMap orientation mode. See [enum Mode] for possible values. Default value: [code]MODE_SQUARE[/code]. + The TileMap orientation mode. See [enum Mode] for possible values. </member> <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1"> The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s). |