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authortetrapod00 <145553014+tetrapod00@users.noreply.github.com>2024-11-02 17:07:45 -0700
committertetrapod00 <145553014+tetrapod00@users.noreply.github.com>2024-11-04 09:14:35 -0800
commite3999c00ffb3b882895b7aca5491011a1215d0ce (patch)
tree3f5fd248a657637fd11f6f30392d731754b63084 /doc/classes/TileSet.xml
parent1bffd6c73b44b85e5889f54e14b2193940cf5bb1 (diff)
downloadredot-engine-e3999c00ffb3b882895b7aca5491011a1215d0ce.tar.gz
Docs: Update TileSet to reference TileMapLayer instead of TileMap
Diffstat (limited to 'doc/classes/TileSet.xml')
-rw-r--r--doc/classes/TileSet.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 64cd4fb7b2..c0f02a8c4e 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -4,7 +4,7 @@
Tile library for tilemaps.
</brief_description>
<description>
- A TileSet is a library of tiles for a [TileMap]. A TileSet handles a list of [TileSetSource], each of them storing a set of tiles.
+ A TileSet is a library of tiles for a [TileMapLayer]. A TileSet handles a list of [TileSetSource], each of them storing a set of tiles.
Tiles can either be from a [TileSetAtlasSource], which renders tiles out of a texture with support for physics, navigation, etc., or from a [TileSetScenesCollectionSource], which exposes scene-based tiles.
Tiles are referenced by using three IDs: their source ID, their atlas coordinates ID, and their alternative tile ID.
A TileSet can be configured so that its tiles expose more or fewer properties. To do so, the TileSet resources use property layers, which you can add or remove depending on your needs.