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author | reduz <reduzio@gmail.com> | 2022-04-07 13:49:28 +0200 |
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committer | reduz <reduzio@gmail.com> | 2022-04-11 12:51:54 +0200 |
commit | 6f401439f849c0c99d8455c607fdef28750ee889 (patch) | |
tree | 3d491feed810e8be2483bce0df2d86626767e7d0 /doc/classes/Tree.xml | |
parent | b80a6abaeb8437b75d987952bb829af425f6614e (diff) | |
download | redot-engine-6f401439f849c0c99d8455c607fdef28750ee889.tar.gz |
Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.
This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.
Missing (will be done on separate PRs):
* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
Diffstat (limited to 'doc/classes/Tree.xml')
-rw-r--r-- | doc/classes/Tree.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index b8c39bee49..5abec4b437 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -179,8 +179,9 @@ <return type="Rect2" /> <argument index="0" name="item" type="TreeItem" /> <argument index="1" name="column" type="int" default="-1" /> + <argument index="2" name="button_index" type="int" default="-1" /> <description> - Returns the rectangle area for the specified [TreeItem]. If [code]column[/code] is specified, only get the position and size of that column, otherwise get the rectangle containing all columns. + Returns the rectangle area for the specified [TreeItem]. If [code]column[/code] is specified, only get the position and size of that column, otherwise get the rectangle containing all columns. If a button index is specified, the rectangle of that button will be returned. </description> </method> <method name="get_item_at_position" qualifiers="const"> |