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authorkleonc <9283098+kleonc@users.noreply.github.com>2023-03-29 23:56:34 +0200
committerkleonc <9283098+kleonc@users.noreply.github.com>2023-03-31 10:59:11 +0200
commitf53d3382af3ce04c924e6f92bb4c81ba349cfd8f (patch)
tree3b94b472d8c848fd112093cef25f005166923b9d /doc/classes/Vector4i.xml
parentc29866dbc05694594b9be68b8d451816c7a0889d (diff)
downloadredot-engine-f53d3382af3ce04c924e6f92bb4c81ba349cfd8f.tar.gz
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
Diffstat (limited to 'doc/classes/Vector4i.xml')
-rw-r--r--doc/classes/Vector4i.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml
index 93377c9599..e2de7a28dc 100644
--- a/doc/classes/Vector4i.xml
+++ b/doc/classes/Vector4i.xml
@@ -27,7 +27,7 @@
<return type="Vector4i" />
<param index="0" name="from" type="Vector4" />
<description>
- Constructs a new [Vector4i] from the given [Vector4].
+ Constructs a new [Vector4i] from the given [Vector4] by truncating components' fractional parts (rounding towards zero). For a different behavior consider passing the result of [method Vector4.ceil], [method Vector4.floor] or [method Vector4.round] to this constructor instead.
</description>
</constructor>
<constructor name="Vector4i">