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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-12-04 15:54:48 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-12-04 22:28:08 +0100 |
commit | 1a001ad964c65bf4a89f28d3f4a779167d821296 (patch) | |
tree | 748e9cebe17882d1f7a03ecb03de032c506d4202 /doc/classes/VehicleBody3D.xml | |
parent | 3dc8aaaccc642cddbd8d5c1841fef079db5c7edf (diff) | |
download | redot-engine-1a001ad964c65bf4a89f28d3f4a779167d821296.tar.gz |
doc: Sync classref with current source
And fixups:
- Add missing bindings in RenderingServer
- Remove duplicate ArrayMesh enum bindings (they're in Mesh already)
- Remove redundant _unhandled_key_input binding in Control (it's in Node
already)
Diffstat (limited to 'doc/classes/VehicleBody3D.xml')
-rw-r--r-- | doc/classes/VehicleBody3D.xml | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml index 1125a1da94..90d0591949 100644 --- a/doc/classes/VehicleBody3D.xml +++ b/doc/classes/VehicleBody3D.xml @@ -26,7 +26,6 @@ <member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0"> The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated. </member> - <member name="weight" type="float" setter="set_weight" getter="get_weight" override="true" default="392.0" /> </members> <constants> </constants> |