summaryrefslogtreecommitdiffstats
path: root/doc/classes/VehicleBody3D.xml
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2020-12-04 15:54:48 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-12-04 22:28:08 +0100
commit1a001ad964c65bf4a89f28d3f4a779167d821296 (patch)
tree748e9cebe17882d1f7a03ecb03de032c506d4202 /doc/classes/VehicleBody3D.xml
parent3dc8aaaccc642cddbd8d5c1841fef079db5c7edf (diff)
downloadredot-engine-1a001ad964c65bf4a89f28d3f4a779167d821296.tar.gz
doc: Sync classref with current source
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
Diffstat (limited to 'doc/classes/VehicleBody3D.xml')
-rw-r--r--doc/classes/VehicleBody3D.xml1
1 files changed, 0 insertions, 1 deletions
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml
index 1125a1da94..90d0591949 100644
--- a/doc/classes/VehicleBody3D.xml
+++ b/doc/classes/VehicleBody3D.xml
@@ -26,7 +26,6 @@
<member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0">
The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated.
</member>
- <member name="weight" type="float" setter="set_weight" getter="get_weight" override="true" default="392.0" />
</members>
<constants>
</constants>