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author | Yuri Sizov <yuris@humnom.net> | 2021-12-02 22:38:49 +0300 |
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committer | Yuri Sizov <yuris@humnom.net> | 2021-12-03 17:47:22 +0300 |
commit | b3992f7e6edb76a1d7e757efcab79a50425972f7 (patch) | |
tree | ed4c7943070cca3db08cd3be49b818fa35ead2f5 /doc/classes/VehicleBody3D.xml | |
parent | aaabc0abcc139a8212c400756016596281ef09c5 (diff) | |
download | redot-engine-b3992f7e6edb76a1d7e757efcab79a50425972f7.tar.gz |
Make overridden properties link to parent definition
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
Diffstat (limited to 'doc/classes/VehicleBody3D.xml')
-rw-r--r-- | doc/classes/VehicleBody3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml index 9315f6e6ad..9960eeedc2 100644 --- a/doc/classes/VehicleBody3D.xml +++ b/doc/classes/VehicleBody3D.xml @@ -20,7 +20,7 @@ [b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears. A negative value will result in the vehicle reversing. </member> - <member name="mass" type="float" setter="set_mass" getter="get_mass" override="true" default="40.0" /> + <member name="mass" type="float" setter="set_mass" getter="get_mass" overrides="RigidDynamicBody3D" default="40.0" /> <member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0"> The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated. </member> |