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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-07-18 00:29:03 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-07-18 00:30:30 +0200 |
| commit | ce57cc43dd9a2a540a5050e3023a13516599268e (patch) | |
| tree | c7505fd5a0dfc243fd300f1b4aed8bcc094d9fe9 /doc/classes/VisibilityNotifier2D.xml | |
| parent | 9e34ba48556b71f1f672b5be47d12b0e3f679b86 (diff) | |
| download | redot-engine-ce57cc43dd9a2a540a5050e3023a13516599268e.tar.gz | |
Improve the VisibilityNotifier and VisibilityEnabler class descriptions
Diffstat (limited to 'doc/classes/VisibilityNotifier2D.xml')
| -rw-r--r-- | doc/classes/VisibilityNotifier2D.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml index 391163ef94..314a100989 100644 --- a/doc/classes/VisibilityNotifier2D.xml +++ b/doc/classes/VisibilityNotifier2D.xml @@ -5,7 +5,8 @@ </brief_description> <description> The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport. - [b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need exact visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. + If you want nodes to be disabled automatically when they exit the screen, use [VisibilityEnabler2D] instead. + [b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need precise visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. </description> <tutorials> </tutorials> |
