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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-13 04:11:01 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-16 08:21:46 +0200 |
commit | e6b0b577eda77e889cf4eb80ccbb2158264de127 (patch) | |
tree | bace5cb11bc28570c297a1613b699047846f4cc8 /doc/classes/VisualInstance3D.xml | |
parent | e8520044e735ce8d7fafb4ef9397f6177449abbd (diff) | |
download | redot-engine-e6b0b577eda77e889cf4eb80ccbb2158264de127.tar.gz |
Document GPUParticles3D attractors and collision
Diffstat (limited to 'doc/classes/VisualInstance3D.xml')
-rw-r--r-- | doc/classes/VisualInstance3D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml index 78a681d92a..2468042850 100644 --- a/doc/classes/VisualInstance3D.xml +++ b/doc/classes/VisualInstance3D.xml @@ -66,6 +66,7 @@ <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask"> The render layer(s) this [VisualInstance3D] is drawn on. This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to. + For [Light3D]s, this can be used to control which [VisualInstance3D]s are affected by a specific light. For [GPUParticles3D], this can be used to control which particles are effected by a specific attractor. For [Decal]s, this can be used to control which [VisualInstance3D]s are affected by a specific decal. </member> </members> </class> |