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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-13 04:11:01 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-16 08:21:46 +0200
commite6b0b577eda77e889cf4eb80ccbb2158264de127 (patch)
treebace5cb11bc28570c297a1613b699047846f4cc8 /doc/classes/VisualInstance3D.xml
parente8520044e735ce8d7fafb4ef9397f6177449abbd (diff)
downloadredot-engine-e6b0b577eda77e889cf4eb80ccbb2158264de127.tar.gz
Document GPUParticles3D attractors and collision
Diffstat (limited to 'doc/classes/VisualInstance3D.xml')
-rw-r--r--doc/classes/VisualInstance3D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml
index 78a681d92a..2468042850 100644
--- a/doc/classes/VisualInstance3D.xml
+++ b/doc/classes/VisualInstance3D.xml
@@ -66,6 +66,7 @@
<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
The render layer(s) this [VisualInstance3D] is drawn on.
This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
+ For [Light3D]s, this can be used to control which [VisualInstance3D]s are affected by a specific light. For [GPUParticles3D], this can be used to control which particles are effected by a specific attractor. For [Decal]s, this can be used to control which [VisualInstance3D]s are affected by a specific decal.
</member>
</members>
</class>