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author | Yuri Rubinsky <chaosus89@gmail.com> | 2023-01-20 11:59:05 +0300 |
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committer | Yuri Rubinsky <chaosus89@gmail.com> | 2023-01-20 12:54:20 +0300 |
commit | 7cbe2b939ed9e6181506a0b3079b0b5e8d88d024 (patch) | |
tree | 3cc54afbc6764a45d1c7bad81b11351303e26405 /doc/classes/VisualShaderNode.xml | |
parent | 2f2bf8489040b94928f915b6193bdd2903d3d4a3 (diff) | |
download | redot-engine-7cbe2b939ed9e6181506a0b3079b0b5e8d88d024.tar.gz |
Some refactoring for visual shader texture functions
Diffstat (limited to 'doc/classes/VisualShaderNode.xml')
-rw-r--r-- | doc/classes/VisualShaderNode.xml | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index f95f871e52..685f5d5eef 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -58,13 +58,6 @@ Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview. </member> </members> - <signals> - <signal name="editor_refresh_request"> - <description> - Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubemap] (and their derivatives). - </description> - </signal> - </signals> <constants> <constant name="PORT_TYPE_SCALAR" value="0" enum="PortType"> Floating-point scalar. Translated to [code]float[/code] type in shader code. |