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authorYuri Rubinsky <chaosus89@gmail.com>2023-01-20 11:59:05 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2023-01-20 12:54:20 +0300
commit7cbe2b939ed9e6181506a0b3079b0b5e8d88d024 (patch)
tree3cc54afbc6764a45d1c7bad81b11351303e26405 /doc/classes/VisualShaderNode.xml
parent2f2bf8489040b94928f915b6193bdd2903d3d4a3 (diff)
downloadredot-engine-7cbe2b939ed9e6181506a0b3079b0b5e8d88d024.tar.gz
Some refactoring for visual shader texture functions
Diffstat (limited to 'doc/classes/VisualShaderNode.xml')
-rw-r--r--doc/classes/VisualShaderNode.xml7
1 files changed, 0 insertions, 7 deletions
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index f95f871e52..685f5d5eef 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -58,13 +58,6 @@
Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview.
</member>
</members>
- <signals>
- <signal name="editor_refresh_request">
- <description>
- Emitted when the node requests an editor refresh. Currently called only in setter of [member VisualShaderNodeTexture.source], [VisualShaderNodeTexture], and [VisualShaderNodeCubemap] (and their derivatives).
- </description>
- </signal>
- </signals>
<constants>
<constant name="PORT_TYPE_SCALAR" value="0" enum="PortType">
Floating-point scalar. Translated to [code]float[/code] type in shader code.