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author | Yuri Roubinsky <chaosus89@gmail.com> | 2022-02-06 20:15:28 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2022-02-06 20:15:28 +0300 |
commit | db18faf660c9901f7d8c43526a056b6536d731a4 (patch) | |
tree | 5ad7c8572ec902caebe4d5ec1bef6f2159d713b8 /doc/classes/VisualShaderNode.xml | |
parent | 79a4d782a5ef0801fb65ee8c8a488942044c8e10 (diff) | |
download | redot-engine-db18faf660c9901f7d8c43526a056b6536d731a4.tar.gz |
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Diffstat (limited to 'doc/classes/VisualShaderNode.xml')
-rw-r--r-- | doc/classes/VisualShaderNode.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 0067240820..332620f915 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -75,7 +75,7 @@ <constant name="PORT_TYPE_VECTOR_2D" value="2" enum="PortType"> 2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code. </constant> - <constant name="PORT_TYPE_VECTOR" value="3" enum="PortType"> + <constant name="PORT_TYPE_VECTOR_3D" value="3" enum="PortType"> 3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code. </constant> <constant name="PORT_TYPE_BOOLEAN" value="4" enum="PortType"> |