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authorYuri Roubinsky <chaosus89@gmail.com>2020-07-27 14:33:27 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-07-27 15:44:22 +0300
commit8fefdcf113c62ea9b50b02befa1df9e483d7036e (patch)
treefa70b4b422875e9d03f6b1ae26c9271082e21037 /doc/classes/VisualShaderNodeColorUniform.xml
parent8965ec124d6b2985537a53f8aad315b26358e4f8 (diff)
downloadredot-engine-8fefdcf113c62ea9b50b02befa1df9e483d7036e.tar.gz
Added default value for uniforms in visual shaders
Diffstat (limited to 'doc/classes/VisualShaderNodeColorUniform.xml')
-rw-r--r--doc/classes/VisualShaderNodeColorUniform.xml8
1 files changed, 8 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeColorUniform.xml b/doc/classes/VisualShaderNodeColorUniform.xml
index 6972ccefd9..90ef381b76 100644
--- a/doc/classes/VisualShaderNodeColorUniform.xml
+++ b/doc/classes/VisualShaderNodeColorUniform.xml
@@ -10,6 +10,14 @@
</tutorials>
<methods>
</methods>
+ <members>
+ <member name="default_value" type="Color" setter="set_default_value" getter="get_default_value" default="Color( 1, 1, 1, 1 )">
+ A default value to be assigned within the shader.
+ </member>
+ <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ Enables usage of the [member default_value].
+ </member>
+ </members>
<constants>
</constants>
</class>