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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-28 10:40:35 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-01-28 10:40:35 +0100 |
| commit | bb48a48d4bd71aeca40f40668493cb36ce84f98e (patch) | |
| tree | 9b6299df663a79cba7c85f8fb02ba704271fe26b /doc/classes/VisualShaderNodeGlobalExpression.xml | |
| parent | cab55bbb9d2e77e9b83a7749a21aa75e9d31dbcc (diff) | |
| parent | 766d1ef276044cb1a277e2283c14b7e0fa6bbc43 (diff) | |
| download | redot-engine-bb48a48d4bd71aeca40f40668493cb36ce84f98e.tar.gz | |
Merge pull request #35654 from Chaosus/vs_docs2
Docs for some nodes in visual shader(part 2)
Diffstat (limited to 'doc/classes/VisualShaderNodeGlobalExpression.xml')
| -rw-r--r-- | doc/classes/VisualShaderNodeGlobalExpression.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeGlobalExpression.xml b/doc/classes/VisualShaderNodeGlobalExpression.xml index c0d2188c0e..d9ceffe15f 100644 --- a/doc/classes/VisualShaderNodeGlobalExpression.xml +++ b/doc/classes/VisualShaderNodeGlobalExpression.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" version="3.2"> <brief_description> + A custom global visual shader graph expression written in Godot Shading Language. </brief_description> <description> + Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants. </description> <tutorials> </tutorials> |
