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authorYuri Roubinsky <chaosus89@gmail.com>2020-02-26 14:27:56 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-02-27 09:12:08 +0300
commit15e757ec602e940613295629dd3fc8c0f4ea0f50 (patch)
treef842d359e04bf74c4c0e3f018fefccebdae574ef /doc/classes/VisualShaderNodeIf.xml
parent1e57b558f215dd4920768e9567b6f55825877c89 (diff)
downloadredot-engine-15e757ec602e940613295629dd3fc8c0f4ea0f50.tar.gz
Docs for some nodes in visual shader(part 3)
Diffstat (limited to 'doc/classes/VisualShaderNodeIf.xml')
-rw-r--r--doc/classes/VisualShaderNodeIf.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml
index 0a8fdcfd4d..1ebd945d42 100644
--- a/doc/classes/VisualShaderNodeIf.xml
+++ b/doc/classes/VisualShaderNodeIf.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIf" inherits="VisualShaderNode" version="4.0">
<brief_description>
+ Compares two floating-point numbers in order to return a required vector within the visual shader graph.
</brief_description>
<description>
+ First two ports are scalar floatin-point numbers to compare, third is tolerance comparsion amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectivly.
</description>
<tutorials>
</tutorials>