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author | MewPurPur <mew.pur.pur@abv.bg> | 2023-06-24 13:19:58 +0200 |
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committer | MewPurPur <mew.pur.pur@abv.bg> | 2023-08-11 21:17:04 +0300 |
commit | 57d05ffc661a78d0c87c49f86da10fe37f01180b (patch) | |
tree | a3921bc9a9e2c51de57881b726bcaee62d6dd452 /doc/classes/VisualShaderNodeIf.xml | |
parent | 237bd0a615df8a0e57bc3d299894abece7b43a0c (diff) | |
download | redot-engine-57d05ffc661a78d0c87c49f86da10fe37f01180b.tar.gz |
Improve the top docs sections of VFX classes
Diffstat (limited to 'doc/classes/VisualShaderNodeIf.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeIf.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml index 5fc9a0cdf4..82799bb5fd 100644 --- a/doc/classes/VisualShaderNodeIf.xml +++ b/doc/classes/VisualShaderNodeIf.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeIf" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Compares two floating-point numbers in order to return a required vector within the visual shader graph. + Outputs a 3D vector based on the result of a floating point comparison within the visual shader graph. </brief_description> <description> - First two ports are scalar floating-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a > b[/code] and [code]a < b[/code] respectively. + This visual shader node has six input ports. Port 1 and 2 provide the two floating point numbers [code]a[/code] and [code]b[/code] that will be compared. Port 3 is the tolerance, which allows similar floating point number to be considered equal. Ports 4 to 6 are the possible outputs, returned if [code]a == b[/code], [code]a > b[/code], or [code]a < b[/code] respectively. </description> <tutorials> </tutorials> |