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authorluz.paz <luzpaz@users.noreply.github.com>2020-03-11 13:59:18 -0400
committerluz.paz <luzpaz@users.noreply.github.com>2020-03-11 13:59:18 -0400
commit7bf6e5f7732f3fa890561255610f50a65e755adf (patch)
tree7ce9a51814f1264cc21b5cc1ab7baa7439f2e961 /doc/classes/VisualShaderNodeIf.xml
parentaeff25f3134c1af34285bb1021c709936cf5377d (diff)
downloadredot-engine-7bf6e5f7732f3fa890561255610f50a65e755adf.tar.gz
Fix various typos
Found via `codespell`
Diffstat (limited to 'doc/classes/VisualShaderNodeIf.xml')
-rw-r--r--doc/classes/VisualShaderNodeIf.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml
index 1ebd945d42..ad0b21a370 100644
--- a/doc/classes/VisualShaderNodeIf.xml
+++ b/doc/classes/VisualShaderNodeIf.xml
@@ -4,7 +4,7 @@
Compares two floating-point numbers in order to return a required vector within the visual shader graph.
</brief_description>
<description>
- First two ports are scalar floatin-point numbers to compare, third is tolerance comparsion amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectivly.
+ First two ports are scalar floatin-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectively.
</description>
<tutorials>
</tutorials>