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author | luz.paz <luzpaz@users.noreply.github.com> | 2020-03-11 13:59:18 -0400 |
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committer | luz.paz <luzpaz@users.noreply.github.com> | 2020-03-11 13:59:18 -0400 |
commit | 7bf6e5f7732f3fa890561255610f50a65e755adf (patch) | |
tree | 7ce9a51814f1264cc21b5cc1ab7baa7439f2e961 /doc/classes/VisualShaderNodeIf.xml | |
parent | aeff25f3134c1af34285bb1021c709936cf5377d (diff) | |
download | redot-engine-7bf6e5f7732f3fa890561255610f50a65e755adf.tar.gz |
Fix various typos
Found via `codespell`
Diffstat (limited to 'doc/classes/VisualShaderNodeIf.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeIf.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml index 1ebd945d42..ad0b21a370 100644 --- a/doc/classes/VisualShaderNodeIf.xml +++ b/doc/classes/VisualShaderNodeIf.xml @@ -4,7 +4,7 @@ Compares two floating-point numbers in order to return a required vector within the visual shader graph. </brief_description> <description> - First two ports are scalar floatin-point numbers to compare, third is tolerance comparsion amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a > b[/code] and [code]a < b[/code] respectivly. + First two ports are scalar floatin-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a > b[/code] and [code]a < b[/code] respectively. </description> <tutorials> </tutorials> |