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author | Paul Joannon <437025+paulloz@users.noreply.github.com> | 2021-03-18 12:04:28 +0100 |
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committer | Paul Joannon <hello@pauljoannon.com> | 2021-03-19 13:21:20 +0100 |
commit | 8455e901f39c90d581aeb8913640219fb8754e77 (patch) | |
tree | 9b4c919e2b8b2637ca7b914f74aaea73e198fa75 /doc/classes/VisualShaderNodeIf.xml | |
parent | 3b380f4cdcfd54ebb1f4b32654618502571a43df (diff) | |
download | redot-engine-8455e901f39c90d581aeb8913640219fb8754e77.tar.gz |
class reference proofreading
Diffstat (limited to 'doc/classes/VisualShaderNodeIf.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeIf.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml index ad0b21a370..418999863b 100644 --- a/doc/classes/VisualShaderNodeIf.xml +++ b/doc/classes/VisualShaderNodeIf.xml @@ -4,7 +4,7 @@ Compares two floating-point numbers in order to return a required vector within the visual shader graph. </brief_description> <description> - First two ports are scalar floatin-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a > b[/code] and [code]a < b[/code] respectively. + First two ports are scalar floating-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a > b[/code] and [code]a < b[/code] respectively. </description> <tutorials> </tutorials> |