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authorMicky <micheledevita2@gmail.com>2022-10-27 16:24:10 +0200
committerMicky <micheledevita2@gmail.com>2022-10-27 18:41:20 +0200
commit9de7b1afce9994178df3ead254d75d988831cc45 (patch)
tree66519c77932efbc35e6a0c58ae6406bfc4bfe827 /doc/classes/VisualShaderNodeParameter.xml
parent03e5de37ae3228de26e7b83888c542a9f400b5d9 (diff)
downloadredot-engine-9de7b1afce9994178df3ead254d75d988831cc45.tar.gz
Doc consistency: "inspector" to "Inspector"
Also fixes a slightly misleading comment in `Node.print_tree_pretty`.
Diffstat (limited to 'doc/classes/VisualShaderNodeParameter.xml')
-rw-r--r--doc/classes/VisualShaderNodeParameter.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeParameter.xml b/doc/classes/VisualShaderNodeParameter.xml
index c66022f77d..55b10ac810 100644
--- a/doc/classes/VisualShaderNodeParameter.xml
+++ b/doc/classes/VisualShaderNodeParameter.xml
@@ -4,7 +4,7 @@
A base type for the parameters within the visual shader graph.
</brief_description>
<description>
- A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script.
+ A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the Inspector or from a script.
</description>
<tutorials>
</tutorials>