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authorHendrik Brucker <hendrik.brucker@mail.de>2024-05-07 16:48:03 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2024-05-13 03:26:01 +0200
commit62776842df7b23324b7d03b278f66f98ac9f1d1e (patch)
tree9fcee79b8083c3b2e7fea9fe960369ce53be63c0 /doc/classes/VisualShaderNodeReroute.xml
parentbdc0316217940a8ccc80ce536547d42e6477adf4 (diff)
downloadredot-engine-62776842df7b23324b7d03b278f66f98ac9f1d1e.tar.gz
[VisualShader] Add reroute node and improve port drawing
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeReroute" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ A node that allows rerouting a connection within the visual shader graph.
+ </brief_description>
+ <description>
+ Automatically adapts its port type to the type of the incoming connection and ensures valid connections.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_port_type" qualifiers="const">
+ <return type="int" enum="VisualShaderNode.PortType" />
+ <description>
+ Returns the port type of the reroute node.
+ </description>
+ </method>
+ </methods>
+</class>