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| author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-06-19 18:09:21 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-06-19 18:09:21 +0300 |
| commit | 868781603a51bdf2b7a6855c63d0e46e5a293807 (patch) | |
| tree | a7ef91b1badfcf723298397f761b9807ec1df7c6 /doc/classes/VisualShaderNodeTexture2DArray.xml | |
| parent | ac2c1434203f771e38bbccd65aa1f69412898cad (diff) | |
| parent | cb9cbf840db9634b638edd15e675f91d424a6e30 (diff) | |
| download | redot-engine-868781603a51bdf2b7a6855c63d0e46e5a293807.tar.gz | |
Merge pull request #34305 from Chaosus/vs_sampler_improvements
Added Texture2DArray support to visual shaders
Diffstat (limited to 'doc/classes/VisualShaderNodeTexture2DArray.xml')
| -rw-r--r-- | doc/classes/VisualShaderNodeTexture2DArray.xml | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeTexture2DArray.xml b/doc/classes/VisualShaderNodeTexture2DArray.xml new file mode 100644 index 0000000000..3c6d328ed0 --- /dev/null +++ b/doc/classes/VisualShaderNodeTexture2DArray.xml @@ -0,0 +1,20 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeTexture2DArray" inherits="VisualShaderNodeSample3D" version="4.0"> + <brief_description> + A 2D texture uniform array to be used within the visual shader graph. + </brief_description> + <description> + Translated to [code]uniform sampler2DArray[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="texture_array" type="Texture2DArray" setter="set_texture_array" getter="get_texture_array"> + A source texture array. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE]. + </member> + </members> + <constants> + </constants> +</class> |
