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author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-08-27 12:22:43 +0300 |
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committer | Yuri Rubinsky <chaosus89@gmail.com> | 2022-09-01 11:42:57 +0300 |
commit | 8191b3c110260f086de390ff38ccc980474ef755 (patch) | |
tree | 1f64db5b3b8de9c556c50d42c86f9b4bbf0d5660 /doc/classes/VisualShaderNodeTexture2DParameter.xml | |
parent | 1c037c89d4345789c17dfa19bf1e8bd67f702f09 (diff) | |
download | redot-engine-8191b3c110260f086de390ff38ccc980474ef755.tar.gz |
Rename `uniform` to `parameter` across the engine
Diffstat (limited to 'doc/classes/VisualShaderNodeTexture2DParameter.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeTexture2DParameter.xml | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeTexture2DParameter.xml b/doc/classes/VisualShaderNodeTexture2DParameter.xml new file mode 100644 index 0000000000..5049a63a0e --- /dev/null +++ b/doc/classes/VisualShaderNodeTexture2DParameter.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeTexture2DParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + Provides a 2D texture parameter within the visual shader graph. + </brief_description> + <description> + Translated to [code]uniform sampler2D[/code] in the shader language. + </description> + <tutorials> + </tutorials> +</class> |