summaryrefslogtreecommitdiffstats
path: root/doc/classes/VisualShaderNodeTexture2DParameter.xml
diff options
context:
space:
mode:
authorYuri Rubinsky <chaosus89@gmail.com>2022-08-27 12:22:43 +0300
committerYuri Rubinsky <chaosus89@gmail.com>2022-09-01 11:42:57 +0300
commit8191b3c110260f086de390ff38ccc980474ef755 (patch)
tree1f64db5b3b8de9c556c50d42c86f9b4bbf0d5660 /doc/classes/VisualShaderNodeTexture2DParameter.xml
parent1c037c89d4345789c17dfa19bf1e8bd67f702f09 (diff)
downloadredot-engine-8191b3c110260f086de390ff38ccc980474ef755.tar.gz
Rename `uniform` to `parameter` across the engine
Diffstat (limited to 'doc/classes/VisualShaderNodeTexture2DParameter.xml')
-rw-r--r--doc/classes/VisualShaderNodeTexture2DParameter.xml11
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeTexture2DParameter.xml b/doc/classes/VisualShaderNodeTexture2DParameter.xml
new file mode 100644
index 0000000000..5049a63a0e
--- /dev/null
+++ b/doc/classes/VisualShaderNodeTexture2DParameter.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTexture2DParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ Provides a 2D texture parameter within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uniform sampler2D[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+</class>