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authorYuri Roubinsky <chaosus89@gmail.com>2020-09-10 06:47:09 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-09-10 07:40:06 +0300
commit5ba8246cfbd229a5b64710925f776c9b446d1660 (patch)
tree2ebc1dfbfa841d904feabaea89d43fe5a78b8df6 /doc/classes/VisualShaderNodeTexture3D.xml
parentab7e7b8116be3f9c7e9a6ad9ef07c3c08936d8b6 (diff)
downloadredot-engine-5ba8246cfbd229a5b64710925f776c9b446d1660.tar.gz
Added Texture3D to visual shaders
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTexture3D" inherits="VisualShaderNodeSample3D" version="4.0">
+ <brief_description>
+ Performs a 3D texture lookup within the visual shader graph.
+ </brief_description>
+ <description>
+ Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="texture" type="Texture3D" setter="set_texture" getter="get_texture">
+ A source texture. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE].
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>