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author | Tomasz Chabora <kobewi4e@gmail.com> | 2020-05-07 11:19:23 +0200 |
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committer | Tomasz Chabora <kobewi4e@gmail.com> | 2020-05-08 00:36:01 +0200 |
commit | fecf79f2870508697b3e45d4d93312d16fe161c5 (patch) | |
tree | 8be2da8dd346aebce3c44ad55b2b2efe8a6d6156 /doc/classes/VisualShaderNodeTextureUniformTriplanar.xml | |
parent | 2df844d5b311fc8d8b18040020df82c73d4365dd (diff) | |
download | redot-engine-fecf79f2870508697b3e45d4d93312d16fe161c5.tar.gz |
Add documentation for the VisualShader nodes
Diffstat (limited to 'doc/classes/VisualShaderNodeTextureUniformTriplanar.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeTextureUniformTriplanar.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml index 3d69575444..28504cc7ac 100644 --- a/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml +++ b/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTextureUniformTriplanar" inherits="VisualShaderNodeTextureUniform" version="4.0"> <brief_description> + Performs a uniform texture lookup with triplanar within the visual shader graph. </brief_description> <description> + Performs a lookup operation on the texture provided as a uniform for the shader, with support for triplanar mapping. </description> <tutorials> </tutorials> |