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authorAaron Franke <arnfranke@yahoo.com>2020-05-03 04:27:36 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-06-03 07:30:01 -0400
commit0ac4051c00898b316ae11e7075d3f3a9e3c46be3 (patch)
tree4a18572576f6f7b78b6b1b932cb0d5014e3b65a8 /doc/classes/VisualShaderNodeTransformUniform.xml
parent39e28c49edb30e0d755afb2b2649c0f36f609a68 (diff)
downloadredot-engine-0ac4051c00898b316ae11e7075d3f3a9e3c46be3.tar.gz
Update documentation for Transform3D
Diffstat (limited to 'doc/classes/VisualShaderNodeTransformUniform.xml')
-rw-r--r--doc/classes/VisualShaderNodeTransformUniform.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeTransformUniform.xml b/doc/classes/VisualShaderNodeTransformUniform.xml
index ff6246618d..1f1cc4b630 100644
--- a/doc/classes/VisualShaderNodeTransformUniform.xml
+++ b/doc/classes/VisualShaderNodeTransformUniform.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" version="4.0">
<brief_description>
- A [Transform] uniform for use within the visual shader graph.
+ A [Transform3D] uniform for use within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform mat4[/code] in the shader language.
@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
- <member name="default_value" type="Transform" setter="set_default_value" getter="get_default_value" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ <member name="default_value" type="Transform3D" setter="set_default_value" getter="get_default_value" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
A default value to be assigned within the shader.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">