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author | Aaron Franke <arnfranke@yahoo.com> | 2020-05-03 04:27:36 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2021-06-03 07:30:01 -0400 |
commit | 0ac4051c00898b316ae11e7075d3f3a9e3c46be3 (patch) | |
tree | 4a18572576f6f7b78b6b1b932cb0d5014e3b65a8 /doc/classes/VisualShaderNodeTransformUniform.xml | |
parent | 39e28c49edb30e0d755afb2b2649c0f36f609a68 (diff) | |
download | redot-engine-0ac4051c00898b316ae11e7075d3f3a9e3c46be3.tar.gz |
Update documentation for Transform3D
Diffstat (limited to 'doc/classes/VisualShaderNodeTransformUniform.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeTransformUniform.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeTransformUniform.xml b/doc/classes/VisualShaderNodeTransformUniform.xml index ff6246618d..1f1cc4b630 100644 --- a/doc/classes/VisualShaderNodeTransformUniform.xml +++ b/doc/classes/VisualShaderNodeTransformUniform.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" version="4.0"> <brief_description> - A [Transform] uniform for use within the visual shader graph. + A [Transform3D] uniform for use within the visual shader graph. </brief_description> <description> Translated to [code]uniform mat4[/code] in the shader language. @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="default_value" type="Transform" setter="set_default_value" getter="get_default_value" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + <member name="default_value" type="Transform3D" setter="set_default_value" getter="get_default_value" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> A default value to be assigned within the shader. </member> <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false"> |