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author | Yuri Roubinsky <chaosus89@gmail.com> | 2022-02-01 11:32:01 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2022-02-02 19:59:34 +0300 |
commit | 59af063636b3e17df488ad0d9e059919aa03fcf1 (patch) | |
tree | 4db4a9a8ad184b00a8cab9f1869bad226fe96f14 /doc/classes/VisualShaderNodeVectorFunc.xml | |
parent | bf12719ccabcea9bf9b274f77511e02581678774 (diff) | |
download | redot-engine-59af063636b3e17df488ad0d9e059919aa03fcf1.tar.gz |
Add support for 2D vector type to visual shaders
Diffstat (limited to 'doc/classes/VisualShaderNodeVectorFunc.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeVectorFunc.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml index 27ae82e11b..17a6418b94 100644 --- a/doc/classes/VisualShaderNodeVectorFunc.xml +++ b/doc/classes/VisualShaderNodeVectorFunc.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNode" version="4.0"> +<class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNodeVectorBase" version="4.0"> <brief_description> A vector function to be used within the visual shader graph. </brief_description> |