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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-02-01 08:56:03 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-01 08:56:03 +0100 |
| commit | d811f8610223ebceb4796fa82d770c33db1fab6f (patch) | |
| tree | b4155809868106fc40fa091ad8b9580ec61171c2 /doc/classes/VisualShaderNodeVectorInterp.xml | |
| parent | fe217efa2c1558eb581229b4e2b06d52eecc65b3 (diff) | |
| parent | de5a8128d7bb79be59fe5138b2e36db0f1bf2b3b (diff) | |
| download | redot-engine-d811f8610223ebceb4796fa82d770c33db1fab6f.tar.gz | |
Merge pull request #45281 from Chaosus/vs_unify
Unified several visual shader nodes
Diffstat (limited to 'doc/classes/VisualShaderNodeVectorInterp.xml')
| -rw-r--r-- | doc/classes/VisualShaderNodeVectorInterp.xml | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/doc/classes/VisualShaderNodeVectorInterp.xml b/doc/classes/VisualShaderNodeVectorInterp.xml deleted file mode 100644 index b63d34b742..0000000000 --- a/doc/classes/VisualShaderNodeVectorInterp.xml +++ /dev/null @@ -1,15 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeVectorInterp" inherits="VisualShaderNode" version="4.0"> - <brief_description> - Linearly interpolates between two vectors within the visual shader graph. - </brief_description> - <description> - Translates to [code]mix(a, b, weight)[/code] in the shader language, where [code]weight[/code] is a [Vector3] with weights for each component. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> |
