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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-09-03 21:59:40 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-10-28 14:30:33 +0100
commita1f81a52df263208c420771d5d9da703ae995bf5 (patch)
tree9a9e9fdf8c09a26e7749c15216cbdbfe9a2c5b43 /doc/classes/Window.xml
parent49608948807cff0552222f704a5bf2f262ffaebe (diff)
downloadredot-engine-a1f81a52df263208c420771d5d9da703ae995bf5.tar.gz
Improve the documentation related to fullscreen and borderless settings
Diffstat (limited to 'doc/classes/Window.xml')
-rw-r--r--doc/classes/Window.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index c1a991fca1..a0711b4214 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -362,6 +362,8 @@
<constant name="MODE_MAXIMIZED" value="2" enum="Mode">
</constant>
<constant name="MODE_FULLSCREEN" value="3" enum="Mode">
+ Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
+ Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
</constant>
<constant name="FLAG_RESIZE_DISABLED" value="0" enum="Flags">
</constant>