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author | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-03-08 09:47:18 +0100 |
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committer | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-03-10 11:23:06 +0100 |
commit | a9dc53d152c25af8f291031917dbbee3029f6276 (patch) | |
tree | 29d87f13997ef70f7e1c3f9e9618b1344b7b1d7c /doc/classes/World3D.xml | |
parent | 469ac1e4152b75b2e3b88cf7bc3a9623f0d7da39 (diff) | |
download | redot-engine-a9dc53d152c25af8f291031917dbbee3029f6276.tar.gz |
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Diffstat (limited to 'doc/classes/World3D.xml')
-rw-r--r-- | doc/classes/World3D.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml index fe92077432..610ecacff4 100644 --- a/doc/classes/World3D.xml +++ b/doc/classes/World3D.xml @@ -23,6 +23,9 @@ <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing. </member> + <member name="navigation_map" type="RID" setter="" getter="get_navigation_map"> + The [RID] of this world's navigation map. Used by the [NavigationServer3D]. + </member> <member name="scenario" type="RID" setter="" getter="get_scenario"> The World3D's visual scenario. </member> |