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authorGilles Roudière <gilles.roudiere@gmail.com>2021-03-08 09:47:18 +0100
committerGilles Roudière <gilles.roudiere@gmail.com>2021-03-10 11:23:06 +0100
commita9dc53d152c25af8f291031917dbbee3029f6276 (patch)
tree29d87f13997ef70f7e1c3f9e9618b1344b7b1d7c /doc/classes/World3D.xml
parent469ac1e4152b75b2e3b88cf7bc3a9623f0d7da39 (diff)
downloadredot-engine-a9dc53d152c25af8f291031917dbbee3029f6276.tar.gz
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Diffstat (limited to 'doc/classes/World3D.xml')
-rw-r--r--doc/classes/World3D.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml
index fe92077432..610ecacff4 100644
--- a/doc/classes/World3D.xml
+++ b/doc/classes/World3D.xml
@@ -23,6 +23,9 @@
<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing.
</member>
+ <member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
+ The [RID] of this world's navigation map. Used by the [NavigationServer3D].
+ </member>
<member name="scenario" type="RID" setter="" getter="get_scenario">
The World3D's visual scenario.
</member>