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authorMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-14 16:05:54 +0300
committerMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-15 04:54:52 +0300
commitf90d13478a7691d82dce49a07dbcf52d702d070e (patch)
tree21776ec4a9404dc74952f1812f1f2bcd9da314b5 /doc/classes/XRHandTracker.xml
parentc04c1f2fa3cfab0011d9c5af2ecbc807f1baadcf (diff)
downloadredot-engine-f90d13478a7691d82dce49a07dbcf52d702d070e.tar.gz
fix: replace "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/XRHandTracker.xml')
-rw-r--r--doc/classes/XRHandTracker.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/XRHandTracker.xml b/doc/classes/XRHandTracker.xml
index 79ea237480..eac58a8faa 100644
--- a/doc/classes/XRHandTracker.xml
+++ b/doc/classes/XRHandTracker.xml
@@ -4,7 +4,7 @@
A tracked hand in XR.
</brief_description>
<description>
- A hand tracking system will create an instance of this object and add it to the [XRServer]. This tracking system will then obtain skeleton data, convert it to the Godot Humanoid hand skeleton and store this data on the [XRHandTracker] object.
+ A hand tracking system will create an instance of this object and add it to the [XRServer]. This tracking system will then obtain skeleton data, convert it to the Redot Humanoid hand skeleton and store this data on the [XRHandTracker] object.
Use [XRHandModifier3D] to animate a hand mesh using hand tracking data.
</description>
<tutorials>