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authorMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-14 19:31:35 +0300
committerMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-15 04:37:55 +0300
commit693df36ba9740004dc2d5194ed96f1a8cd9df021 (patch)
treec8b9b8e6373fe4b28e04ebce1223f74a2fc9a16c /doc/classes/XRPose.xml
parent410ced26cd4533f0068e10fbfefdcb0154ecb0c2 (diff)
downloadredot-engine-693df36ba9740004dc2d5194ed96f1a8cd9df021.tar.gz
fix: change "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc context while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/XRPose.xml')
-rw-r--r--doc/classes/XRPose.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/XRPose.xml b/doc/classes/XRPose.xml
index 60a2226a60..2cbf0b1984 100644
--- a/doc/classes/XRPose.xml
+++ b/doc/classes/XRPose.xml
@@ -29,7 +29,7 @@
The linear velocity of this pose.
</member>
<member name="name" type="StringName" setter="set_name" getter="get_name" default="&amp;&quot;&quot;">
- The name of this pose. Pose names are often driven by an action map setup by the user. Godot does suggest a number of pose names that it expects [XRInterface]s to implement:
+ The name of this pose. Pose names are often driven by an action map setup by the user. Redot does suggest a number of pose names that it expects [XRInterface]s to implement:
- [code]root[/code] defines a root location, often used for tracked objects that do not have further nodes.
- [code]aim[/code] defines the tip of a controller with the orientation pointing outwards, for example: add your raycasts to this.
- [code]grip[/code] defines the location where the user grips the controller