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authorThaddeus Crews <repiteo@outlook.com>2024-11-22 14:54:11 -0600
committerThaddeus Crews <repiteo@outlook.com>2024-11-22 14:54:11 -0600
commit0430b977b613fc22268ba9e3102b378ffc0a76c9 (patch)
treeb44f357b3c7387c5f0952f7cf526e490fa7b49c9 /doc/classes
parentc1b4e06fa03a5a4aa438072487d795255ade8ddb (diff)
parent9ab94df7725d4a31d28056630fe6038d64c92b5a (diff)
downloadredot-engine-0430b977b613fc22268ba9e3102b378ffc0a76c9.tar.gz
Merge pull request #99348 from TokageItLab/explicit_elapse
Add `explicit_elapse` option to AnimationNodeTimeSeek to handle some processes
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AnimationNodeTimeSeek.xml5
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/AnimationNodeTimeSeek.xml b/doc/classes/AnimationNodeTimeSeek.xml
index d00b3fca3a..865e94ec43 100644
--- a/doc/classes/AnimationNodeTimeSeek.xml
+++ b/doc/classes/AnimationNodeTimeSeek.xml
@@ -30,4 +30,9 @@
<tutorials>
<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
</tutorials>
+ <members>
+ <member name="explicit_elapse" type="bool" setter="set_explicit_elapse" getter="is_explicit_elapse" default="true">
+ If [code]true[/code], some processes are executed to handle keys between seeks, such as calculating root motion and finding the nearest discrete key.
+ </member>
+ </members>
</class>