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author | Thaddeus Crews <repiteo@outlook.com> | 2024-11-13 08:33:57 -0600 |
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committer | Thaddeus Crews <repiteo@outlook.com> | 2024-11-13 08:33:57 -0600 |
commit | 07d7d9bca5b2edb1f532630bbadac559df7f9518 (patch) | |
tree | 93c77a4e609b87448d361b65484082950ac6ee19 /doc/classes | |
parent | 150590a7e8b04a85b317eb09215759aa636dd277 (diff) | |
parent | 0c1f970adb78cb0653a3789ee61df4ab14b94b96 (diff) | |
download | redot-engine-07d7d9bca5b2edb1f532630bbadac559df7f9518.tar.gz |
Merge pull request #94372 from TokageItLab/advance-on-start
Add `advance_on_start` option to `NodeAnimation` to handle `advance(0)` for each `NodeAnimation`
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AnimationNodeAnimation.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index 70c3e5a26e..f4490bc167 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -12,6 +12,10 @@ <link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link> </tutorials> <members> + <member name="advance_on_start" type="bool" setter="set_advance_on_start" getter="is_advance_on_start" default="false"> + If [code]true[/code], on receiving a request to play an animation from the start, the first frame is not drawn, but only processed, and playback starts from the next frame. + See also the notes of [method AnimationPlayer.play]. + </member> <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&"""> Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]. </member> |