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authorRémi Verschelde <rverschelde@gmail.com>2023-04-12 17:01:21 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-04-12 17:01:21 +0200
commit11798fa420f4f9612b61f9ba3e18e0162dceb01b (patch)
tree7bce8bea08531079bcfd66b544fa46be4758b8c2 /doc/classes
parent5e34a28bd70c1eda7bbbee443bc027a7e6ef3c61 (diff)
parent6055e4424a77139d6c8dc197ccb688e3d78b1aa4 (diff)
downloadredot-engine-11798fa420f4f9612b61f9ba3e18e0162dceb01b.tar.gz
Merge pull request #75940 from reduz/redone-message-queue
Redo of Message Queue
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 1a77e7c525..710b9889f1 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1739,7 +1739,7 @@
<member name="layer_names/3d_render/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
</member>
- <member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="4096">
+ <member name="memory/limits/message_queue/max_size_mb" type="int" setter="" getter="" default="32">
Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
</member>
<member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter="" default="60">