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author | skyace65 <trekie96@hotmail.com> | 2019-09-03 22:53:13 -0400 |
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committer | skyace65 <trekie96@hotmail.com> | 2019-09-04 11:38:35 -0400 |
commit | 1a8b537970a4e34d01c7820325b461841dacbe6d (patch) | |
tree | 8422e7ebdf6e1f2f9bc614332813ce356ca96940 /doc/classes | |
parent | 75cbcb596a2ffc2a289fe1319292d1eb9a788732 (diff) | |
download | redot-engine-1a8b537970a4e34d01c7820325b461841dacbe6d.tar.gz |
[Docs] Clarify VisibilityEnabler2D description
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/VisibilityEnabler2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml index 0f25c00489..96f6a42cdf 100644 --- a/doc/classes/VisibilityEnabler2D.xml +++ b/doc/classes/VisibilityEnabler2D.xml @@ -4,7 +4,7 @@ Enables certain nodes only when visible. </brief_description> <description> - The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself. + The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself. </description> <tutorials> </tutorials> |