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authorBastiaan Olij <mux213@gmail.com>2019-11-10 19:30:20 +1100
committerBastiaan Olij <mux213@gmail.com>2019-11-11 21:02:06 +1100
commit4e2343160c6a6aefa5f6422620a6f90de255eeb1 (patch)
tree634544bec83d9239176e097da1e193526b311810 /doc/classes
parent94f00eb6c5323dff933a4985b60e8ebf9391f940 (diff)
downloadredot-engine-4e2343160c6a6aefa5f6422620a6f90de255eeb1.tar.gz
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/VisualServer.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index b95b970816..18b08421a1 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -4238,6 +4238,12 @@
<constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA">
Multisample antialiasing is set to 16×.
</constant>
+ <constant name="VIEWPORT_MSAA_EXT_2X" value="5" enum="ViewportMSAA">
+ Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 VR for the Oculus Quest.
+ </constant>
+ <constant name="VIEWPORT_MSAA_EXT_4X" value="6" enum="ViewportMSAA">
+ Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 VR for the Oculus Quest.
+ </constant>
<constant name="VIEWPORT_USAGE_2D" value="0" enum="ViewportUsage">
The Viewport does not render 3D but samples.
</constant>