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| author | Bastiaan Olij <mux213@gmail.com> | 2019-11-10 19:30:20 +1100 |
|---|---|---|
| committer | Bastiaan Olij <mux213@gmail.com> | 2019-11-11 21:02:06 +1100 |
| commit | 4e2343160c6a6aefa5f6422620a6f90de255eeb1 (patch) | |
| tree | 634544bec83d9239176e097da1e193526b311810 /doc/classes | |
| parent | 94f00eb6c5323dff933a4985b60e8ebf9391f940 (diff) | |
| download | redot-engine-4e2343160c6a6aefa5f6422620a6f90de255eeb1.tar.gz | |
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Diffstat (limited to 'doc/classes')
| -rw-r--r-- | doc/classes/VisualServer.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index b95b970816..18b08421a1 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -4238,6 +4238,12 @@ <constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA"> Multisample antialiasing is set to 16×. </constant> + <constant name="VIEWPORT_MSAA_EXT_2X" value="5" enum="ViewportMSAA"> + Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 VR for the Oculus Quest. + </constant> + <constant name="VIEWPORT_MSAA_EXT_4X" value="6" enum="ViewportMSAA"> + Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 VR for the Oculus Quest. + </constant> <constant name="VIEWPORT_USAGE_2D" value="0" enum="ViewportUsage"> The Viewport does not render 3D but samples. </constant> |
