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authorHugo Locurcio <hugo.locurcio@hugo.pro>2024-07-08 22:56:17 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2024-07-08 22:58:51 +0200
commit5ee4100e4c68d3abb39f59f9da2fca21736508b6 (patch)
tree7a145d28594618bcaaa567e4da117a833a31635f /doc/classes
parentec02d406ca0b9c822addff49cf58e9a72cf74eb0 (diff)
downloadredot-engine-5ee4100e4c68d3abb39f59f9da2fca21736508b6.tar.gz
Remove unused Optimize Mesh import option from OBJ mesh import
This option was enabled by default, but it did nothing regardless of whether it was enabled or not.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ResourceImporterOBJ.xml3
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/ResourceImporterOBJ.xml b/doc/classes/ResourceImporterOBJ.xml
index 55043a311c..a63dddb0e8 100644
--- a/doc/classes/ResourceImporterOBJ.xml
+++ b/doc/classes/ResourceImporterOBJ.xml
@@ -21,9 +21,6 @@
<member name="offset_mesh" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
Offsets the mesh's data by the specified value. This can be used to work around misaligned meshes without having to modify the source file.
</member>
- <member name="optimize_mesh" type="bool" setter="" getter="" default="true">
- Unused parameter. This currently has no effect.
- </member>
<member name="scale_mesh" type="Vector3" setter="" getter="" default="Vector3(1, 1, 1)">
Scales the mesh's data by the specified value. This can be used to work around misscaled meshes without having to modify the source file.
</member>