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author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-10-09 10:17:45 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2020-10-09 10:22:26 +0300 |
commit | 66c2aaf749e73e0dda177086690c459282cb9b24 (patch) | |
tree | ba5bbe454ae30f2a767f8bdc7389ea08270e9648 /doc/classes | |
parent | 67135f246e9967bcdbf0f07ea5c8e0640f499d19 (diff) | |
download | redot-engine-66c2aaf749e73e0dda177086690c459282cb9b24.tar.gz |
Removed unused method Geometry.get_uv84_normal_bit
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Geometry3D.xml | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/doc/classes/Geometry3D.xml b/doc/classes/Geometry3D.xml index ec685a5ce7..d0b930defb 100644 --- a/doc/classes/Geometry3D.xml +++ b/doc/classes/Geometry3D.xml @@ -102,15 +102,6 @@ Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PackedVector3Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]). </description> </method> - <method name="get_uv84_normal_bit"> - <return type="int"> - </return> - <argument index="0" name="normal" type="Vector3"> - </argument> - <description> - Used internally by the engine. - </description> - </method> <method name="ray_intersects_triangle"> <return type="Variant"> </return> |