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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-15 13:51:35 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-15 13:51:35 +0200 |
commit | 693a13a8498611d8f1b2ba22eb1a19fba126e426 (patch) | |
tree | d1663dba96f7bc7a4fd9690e7c445283745e9d89 /doc/classes | |
parent | e63b5ba9e4f2dffc258dd7e306c67674f7cd6378 (diff) | |
parent | e7bd1b0673d421f6b5ba14b356774a56f0624b88 (diff) | |
download | redot-engine-693a13a8498611d8f1b2ba22eb1a19fba126e426.tar.gz |
Merge pull request #91601 from lander-vr/lightmap_seams_fix
LightmapGI: Fix lightleaks caused by insufficient padding and add denoiser range property for LightmapGI
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/LightmapGI.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/LightmapGI.xml b/doc/classes/LightmapGI.xml index 13d48d8650..6fb15e4d21 100644 --- a/doc/classes/LightmapGI.xml +++ b/doc/classes/LightmapGI.xml @@ -28,6 +28,9 @@ <member name="camera_attributes" type="CameraAttributes" setter="set_camera_attributes" getter="get_camera_attributes"> The [CameraAttributes] resource that specifies exposure levels to bake at. Auto-exposure and non exposure properties will be ignored. Exposure settings should be used to reduce the dynamic range present when baking. If exposure is too high, the [LightmapGI] will have banding artifacts or may have over-exposure artifacts. </member> + <member name="denoiser_range" type="int" setter="set_denoiser_range" getter="get_denoiser_range" default="10"> + The distance in pixels from which the denoiser samples. Lower values preserve more details, but may give blotchy results if the lightmap quality is not high enough. Only effective if [member use_denoiser] is [code]true[/code] and [member ProjectSettings.rendering/lightmapping/denoising/denoiser] is set to JNLM. + </member> <member name="denoiser_strength" type="float" setter="set_denoiser_strength" getter="get_denoiser_strength" default="0.1"> The strength of denoising step applied to the generated lightmaps. Only effective if [member use_denoiser] is [code]true[/code] and [member ProjectSettings.rendering/lightmapping/denoising/denoiser] is set to JNLM. </member> |