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authorRémi Verschelde <rverschelde@gmail.com>2023-04-11 19:41:11 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-04-11 19:41:11 +0200
commit6d7413be7447fa69ee6a10d410adb1060d003a2b (patch)
treefd0d0f928242e3b9579e685d5eeeb119001e39c1 /doc/classes
parentbba753db0dac7a2b775ce38eeb0761db8c58b261 (diff)
parentc25d015d0658696b1a2da99a838e6cfcce155efd (diff)
downloadredot-engine-6d7413be7447fa69ee6a10d410adb1060d003a2b.tar.gz
Merge pull request #75941 from Mallardbro/patch-1
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Control.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index b26c4029be..a52cdf7207 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -946,10 +946,10 @@
Tells Godot which node it should give focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [member ProjectSettings.input/ui_left] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one.
</member>
<member name="focus_neighbor_right" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath(&quot;&quot;)">
- Tells Godot which node it should give focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [member ProjectSettings.input/ui_right] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
+ Tells Godot which node it should give focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [member ProjectSettings.input/ui_right] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the right of this one.
</member>
<member name="focus_neighbor_top" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath(&quot;&quot;)">
- Tells Godot which node it should give focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [member ProjectSettings.input/ui_up] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
+ Tells Godot which node it should give focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [member ProjectSettings.input/ui_up] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the top of this one.
</member>
<member name="focus_next" type="NodePath" setter="set_focus_next" getter="get_focus_next" default="NodePath(&quot;&quot;)">
Tells Godot which node it should give focus to if the user presses [kbd]Tab[/kbd] on a keyboard by default. You can change the key by editing the [member ProjectSettings.input/ui_focus_next] input action.