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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-06 12:30:47 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-06 12:30:47 +0200 |
commit | 77353e72e19a42ee527ac9d0a4012dff340be950 (patch) | |
tree | ae93418483e1523562b1a1dd51f0129bdd04baec /doc/classes | |
parent | 0e244fcd97bfb9b2eda404a2c89642dc360e589d (diff) | |
parent | e15a62e42c6a6764ee806776f83e815ef56b69ca (diff) | |
download | redot-engine-77353e72e19a42ee527ac9d0a4012dff340be950.tar.gz |
Merge pull request #95004 from Calinou/doc-texture-import-premul-alpha
Document support 3D premultiplied alpha in ResourceImporterTexture
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ResourceImporterTexture.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ResourceImporterTexture.xml b/doc/classes/ResourceImporterTexture.xml index 678aa2101c..0761702aa1 100644 --- a/doc/classes/ResourceImporterTexture.xml +++ b/doc/classes/ResourceImporterTexture.xml @@ -84,8 +84,8 @@ </member> <member name="process/premult_alpha" type="bool" setter="" getter="" default="false"> An alternative to fixing darkened borders with [member process/fix_alpha_border] is to use premultiplied alpha. By enabling this option, the texture will be converted to this format. A premultiplied alpha texture requires specific materials to be displayed correctly: - - In 2D, a [CanvasItemMaterial] will need to be created and configured to use the [constant CanvasItemMaterial.BLEND_MODE_PREMULT_ALPHA] blend mode on [CanvasItem]s that use this texture. - - In 3D, there is no support for premultiplied alpha blend mode yet, so this option is only suited for 2D. + - In 2D, a [CanvasItemMaterial] will need to be created and configured to use the [constant CanvasItemMaterial.BLEND_MODE_PREMULT_ALPHA] blend mode on [CanvasItem]s that use this texture. In custom [code]@canvas_item[/code] shaders, [code]render_mode blend_premul_alpha;[/code] should be used. + - In 3D, a [BaseMaterial3D] will need to be created and configured to use the [constant BaseMaterial3D.BLEND_MODE_PREMULT_ALPHA] blend mode on materials that use this texture. In custom [code]spatial[/code] shaders, [code]render_mode blend_premul_alpha;[/code] should be used. </member> <member name="process/size_limit" type="int" setter="" getter="" default="0"> If set to a value greater than [code]0[/code], the size of the texture is limited on import to a value smaller than or equal to the value specified here. For non-square textures, the size limit affects the longer dimension, with the shorter dimension scaled to preserve aspect ratio. Resizing is performed using cubic interpolation. |