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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2024-05-28 08:25:33 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2024-05-28 08:25:33 +0800 |
commit | 77ea6db1e2e9abb630ba1a44acd26b5607d3a94a (patch) | |
tree | 5563df79c2758564c7259847983148adca0a2c15 /doc/classes | |
parent | be56cab58c056c074d1e02cd0b38641204e39f41 (diff) | |
download | redot-engine-77ea6db1e2e9abb630ba1a44acd26b5607d3a94a.tar.gz |
Fix PhysicsMaterial description being limited to 3D
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/PhysicsMaterial.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsMaterial.xml b/doc/classes/PhysicsMaterial.xml index 1601a1040e..03cbfb4ce7 100644 --- a/doc/classes/PhysicsMaterial.xml +++ b/doc/classes/PhysicsMaterial.xml @@ -14,7 +14,7 @@ </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0"> The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). - [b]Note:[/b] Even with [member bounce] set to [code]1.0[/code], some energy will be lost over time due to linear and angular damping. To have a [PhysicsBody3D] that preserves all its energy over time, set [member bounce] to [code]1.0[/code], the body's linear damp mode to [b]Replace[/b] (if applicable), its linear damp to [code]0.0[/code], its angular damp mode to [b]Replace[/b] (if applicable), and its angular damp to [code]0.0[/code]. + [b]Note:[/b] Even with [member bounce] set to [code]1.0[/code], some energy will be lost over time due to linear and angular damping. To have a physics body that preserves all its energy over time, set [member bounce] to [code]1.0[/code], the body's linear damp mode to [b]Replace[/b] (if applicable), its linear damp to [code]0.0[/code], its angular damp mode to [b]Replace[/b] (if applicable), and its angular damp to [code]0.0[/code]. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0"> The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). |