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author | elle <elle@catgirl.software> | 2024-09-16 21:50:34 +0930 |
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committer | elle <elle@catgirl.software> | 2024-09-16 21:51:18 +0930 |
commit | 90aad071f5998f2412a64f281a23b5c8c98b776f (patch) | |
tree | 1eebb3c4a992671a81c0c38a0b617fefa331c6b7 /doc/classes | |
parent | 6daa6a8513c5debb1faa6f6ca48a218ceb741d87 (diff) | |
download | redot-engine-90aad071f5998f2412a64f281a23b5c8c98b776f.tar.gz |
Remove outdated note about `not` operator with String and StringName
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/String.xml | 2 | ||||
-rw-r--r-- | doc/classes/StringName.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/String.xml b/doc/classes/String.xml index d99eaa64a6..40f08dafe6 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -6,7 +6,7 @@ <description> This is the built-in string Variant type (and the one used by GDScript). Strings may contain any number of Unicode characters, and expose methods useful for manipulating and generating strings. Strings are reference-counted and use a copy-on-write approach (every modification to a string returns a new [String]), so passing them around is cheap in resources. Some string methods have corresponding variations. Variations suffixed with [code]n[/code] ([method countn], [method findn], [method replacen], etc.) are [b]case-insensitive[/b] (they make no distinction between uppercase and lowercase letters). Method variations prefixed with [code]r[/code] ([method rfind], [method rsplit], etc.) are reversed, and start from the end of the string, instead of the beginning. - [b]Note:[/b] In a boolean context, a string will evaluate to [code]false[/code] if it is empty ([code]""[/code]). Otherwise, a string will always evaluate to [code]true[/code]. The [code]not[/code] operator cannot be used. Instead, [method is_empty] should be used to check for empty strings. + [b]Note:[/b] In a boolean context, a string will evaluate to [code]false[/code] if it is empty ([code]""[/code]). Otherwise, a string will always evaluate to [code]true[/code]. </description> <tutorials> <link title="GDScript format strings">$DOCS_URL/tutorials/scripting/gdscript/gdscript_format_string.html</link> diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml index 1a891de05f..3a2b492496 100644 --- a/doc/classes/StringName.xml +++ b/doc/classes/StringName.xml @@ -9,7 +9,7 @@ See also [NodePath], which is a similar concept specifically designed to store pre-parsed scene tree paths. All of [String]'s methods are available in this class too. They convert the [StringName] into a string, and they also return a string. This is highly inefficient and should only be used if the string is desired. [b]Note:[/b] In C#, an explicit conversion to [code]System.String[/code] is required to use the methods listed on this page. Use the [code]ToString()[/code] method to cast a [StringName] to a string, and then use the equivalent methods in [code]System.String[/code] or [code]StringExtensions[/code]. - [b]Note:[/b] In a boolean context, a [StringName] will evaluate to [code]false[/code] if it is empty ([code]StringName("")[/code]). Otherwise, a [StringName] will always evaluate to [code]true[/code]. The [code]not[/code] operator cannot be used. Instead, [method is_empty] should be used to check for empty [StringName]s. + [b]Note:[/b] In a boolean context, a [StringName] will evaluate to [code]false[/code] if it is empty ([code]StringName("")[/code]). Otherwise, a [StringName] will always evaluate to [code]true[/code]. </description> <tutorials> </tutorials> |